

"IT" Pennywise Fanart
May 19, 2022


Skeleton Wizard
February 13, 2022
He may look threatening but he's just looking for some chicken wings. The skeleton parts of this model were created based on various images found on google images.
Date of completion: 2/13/22
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Mechanically Detached
July 12, 2021
I modeled, textured, and rigged this robot model entirely from scratch.
Date of completion: 7/12/21
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Silverstein WBIEF Robot 3D Remake
May 23, 2021
This is my attempt at remaking the robot from Silverstein's When Broken Is Easily Fixed album artwork.
Date of completion: 5/23/21
Responsible for all aspects, except for the 2D concept art, which is from Silverstein's When Broken is Easily Fixed Album Artwork.
Created with Cinema 4D, Redshift, and Photoshop.


Hatchet Prop
August 09, 2021
I wanted to challenge myself by creating a something in under 24 hours, this is the result. Created based on various images of hatchets from google images.
Date of completion: 8/9/21
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop, Quixel Mixer, and Substance Painter.


Cemetery Weather
February 18, 2022
Inspired by the song Cemetery Weather by Isles & Glaciers, not intended to represent anything in specific.
Date of Completion: 2/18/22
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


The Black Parade Skeleton (3D Remake)
September 29, 2021
Based on The Black Parade's album artwork.
Date of completion: 9/29/21
Responsible for all aspects, except for the 2D concept art, which comes from My Chemical Romance's The Black Parade album artwork.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Forest Roads & City
June 11, 2021
This piece was my first attempt at taking images and projecting them onto custom geometry to make usable assets. The leaves, rocks, grass, and trees were created from images I took during a camping trip.
Date of completion: 6/11/21
Responsible for all aspects except for the car, which which I retextured from dennisp's Toyota Prius on CGTrader.
Created with Cinema 4D and Redshift.


Dark Dungeon Doorway
January 10, 2022
I made this after I was inspired by Skyrim's dungeons.
Date of Completion: 1/10/22
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Fantasy Items/Assets
January 22, 2022
I created these items after I was playing Skyrim. I was inspired to make my own Fantasy setting, and so I started with these items.
Date of Completion: 1/22/22
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Gummy Bear Factory Animated Loop
June 18, 2021
Date of completion: 6/18/21
Inspired by Corridor Crew's satisfying render challenges
Responsible for all aspects, except for the box and barrels shown in the foreground and background, which was borrowed from Quixel Megascans and is not intended to be the focus of this piece.
Created with Cinema 4D and Redshift.


Green Critter
February 16, 2022
Made this creature to practice facial rigging using posemorphs and constraints.
Date of completion: 2/16/22
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


The Dungeon Crawler
February 07, 2022
A Dungeon explorer from a setting intended to be somewhat of a fusion between steampunk, medieval fantasy, and westerns. The shortsword this character holds and the arms were designed to potentially used as a viewmodel for first-person animations. The entire model is fully rigged.
Date of completion: 2/7/22
Responsible for all aspects.
Created with Cinema 4D, Redshift, MakeHuman, Photoshop and Substance Painter.


Majora's Mask
September 18, 2021
My take on Majora's Mask from The Legend of Zelda: Majora's Mask.
Date of completion: 9/18/21
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Magic Portal
August 27, 2021
A magic portal on a floating rock formation. I made this to try forming volumes and particles into somewhat solid shapes.
Date of completion: 8/27/21
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


CRT Display
July 28, 2021
A CRT Monitor I modeled and textured based on multiple reference photos of various brands of CRT Monitors.
Date of completion: 7/28/21
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Stone Golem Fight
January 08, 2022
I wanted to practice fracturing objects, dust particles, and making humanoid shapes, so I made this. For the dust effect, I used FumeFX.
Date of Completion: 1/8/22
Responsible for all aspects.
Created with Cinema 4D, FumeFX, Redshift, Photoshop and Substance Painter.


Discovering the Waterfront 3D Remake
June 26, 2021
My remake of the album artwork from Silverstein's Discovering the Waterfront in 3D. This piece was made before I had access to Substance Painter, and so the skin was applied to the model using a combination of ambient occlusion nodes, vertex maps, and different subsurface scattering materials. The clouds in the background are mostly VDB volumes, but the smoke trails are transparent sprites.
Date of completion: 6/26/21
Responsible for all aspects, except for the 2D concept art, which is from Silverstein's Discovering the Waterfront Album Artwork.
Created with Cinema 4D, FumeFX, Photoshop, and Redshift.


Grey Alien and UFO
August 18, 2021
I created this with the idea of making an animation of an alien character crash-landing on Earth, but I eventually decided it would be too ambitious considering the amount of free time I would have had, so I settled with just making renders of the models.
Date of completion: 8/18/21
Responsible for all aspects.
Created with Cinema 4D, Redshift, Photoshop and Substance Painter.


Laser Gun and Reload Animation
June 13, 2021
A first-person reload animation using a custom laser gun model. I made this laser gun and wanted to try animation a first-person animation with it, this is the result.
Date of completion: 6/13/21
Responsible for the laser gun and animation shown in this piece, the hands were borrowed from Sketchfab solely for use in the animation, and are not intended to be the focus of this piece.
Created with Cinema 4D and Redshift.

2D Artwork
March 02, 2022
Completed 2D Artwork.